initial commit
This commit is contained in:
1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
File diff suppressed because one or more lines are too long
BIN
.vs/ClosestResolution/DesignTimeBuild/.dtbcache.v2
Normal file
BIN
.vs/ClosestResolution/DesignTimeBuild/.dtbcache.v2
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
.vs/ClosestResolution/v17/.futdcache.v2
Normal file
BIN
.vs/ClosestResolution/v17/.futdcache.v2
Normal file
Binary file not shown.
BIN
.vs/ClosestResolution/v17/.suo
Normal file
BIN
.vs/ClosestResolution/v17/.suo
Normal file
Binary file not shown.
BIN
.vs/ProjectEvaluation/closestresolution.metadata.v7.bin
Normal file
BIN
.vs/ProjectEvaluation/closestresolution.metadata.v7.bin
Normal file
Binary file not shown.
BIN
.vs/ProjectEvaluation/closestresolution.projects.v7.bin
Normal file
BIN
.vs/ProjectEvaluation/closestresolution.projects.v7.bin
Normal file
Binary file not shown.
25
ClosestResolution.sln
Normal file
25
ClosestResolution.sln
Normal file
@@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.8.34330.188
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ClosestResolution", "ClosestResolution\ClosestResolution.csproj", "{B325C9A4-7C34-4267-97C7-718A8A426B39}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B325C9A4-7C34-4267-97C7-718A8A426B39}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B325C9A4-7C34-4267-97C7-718A8A426B39}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B325C9A4-7C34-4267-97C7-718A8A426B39}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B325C9A4-7C34-4267-97C7-718A8A426B39}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {487A82F9-F592-43C4-BC39-82FB90295C18}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
11
ClosestResolution/ClosestResolution.csproj
Normal file
11
ClosestResolution/ClosestResolution.csproj
Normal file
@@ -0,0 +1,11 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
8
ClosestResolution/ClosestResolution.csproj.user
Normal file
8
ClosestResolution/ClosestResolution.csproj.user
Normal file
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Compile Update="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
93
ClosestResolution/Form1.Designer.cs
generated
Normal file
93
ClosestResolution/Form1.Designer.cs
generated
Normal file
@@ -0,0 +1,93 @@
|
||||
namespace ClosestResolution
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
txtX = new TextBox();
|
||||
txtY = new TextBox();
|
||||
lblX = new Label();
|
||||
lblY = new Label();
|
||||
SuspendLayout();
|
||||
//
|
||||
// txtX
|
||||
//
|
||||
txtX.Location = new Point(12, 12);
|
||||
txtX.Name = "txtX";
|
||||
txtX.Size = new Size(100, 23);
|
||||
txtX.TabIndex = 0;
|
||||
txtX.TextChanged += TextChanged;
|
||||
//
|
||||
// txtY
|
||||
//
|
||||
txtY.Location = new Point(12, 41);
|
||||
txtY.Name = "txtY";
|
||||
txtY.Size = new Size(100, 23);
|
||||
txtY.TabIndex = 0;
|
||||
txtY.TextChanged += TextChanged;
|
||||
//
|
||||
// lblX
|
||||
//
|
||||
lblX.AutoSize = true;
|
||||
lblX.Location = new Point(118, 15);
|
||||
lblX.Name = "lblX";
|
||||
lblX.Size = new Size(38, 15);
|
||||
lblX.TabIndex = 1;
|
||||
lblX.Text = "label1";
|
||||
//
|
||||
// lblY
|
||||
//
|
||||
lblY.AutoSize = true;
|
||||
lblY.Location = new Point(118, 44);
|
||||
lblY.Name = "lblY";
|
||||
lblY.Size = new Size(38, 15);
|
||||
lblY.TabIndex = 1;
|
||||
lblY.Text = "label1";
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(201, 90);
|
||||
Controls.Add(lblY);
|
||||
Controls.Add(lblX);
|
||||
Controls.Add(txtY);
|
||||
Controls.Add(txtX);
|
||||
Name = "Form1";
|
||||
Text = "Form1";
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private TextBox txtX;
|
||||
private TextBox txtY;
|
||||
private Label lblX;
|
||||
private Label lblY;
|
||||
}
|
||||
}
|
||||
55
ClosestResolution/Form1.cs
Normal file
55
ClosestResolution/Form1.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
namespace ClosestResolution
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
//try get int from textbox
|
||||
if (int.TryParse(txtX.Text, out int width) && int.TryParse(txtY.Text, out int height))
|
||||
{
|
||||
//get closest resolution
|
||||
var closest = ClosestResolution(width, height);
|
||||
//set label text
|
||||
lblX.Text = closest.Width.ToString();
|
||||
lblY.Text = closest.Height.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
lblX.Text = "Error";
|
||||
lblY.Text = "Error";
|
||||
}
|
||||
}
|
||||
|
||||
private Size ClosestResolution(int width, int height)
|
||||
{
|
||||
//always go down in size in only one dimension
|
||||
if (width > height) //landscape
|
||||
{
|
||||
if ((width / 3) * 4 > height) //height needs to be kept
|
||||
{
|
||||
return new Size((height * 4) / 3, height);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new Size(width, (width * 3) / 4);
|
||||
}
|
||||
}
|
||||
else //portrait
|
||||
{
|
||||
if ((height / 3) * 4 < width) //width needs to be kept
|
||||
{
|
||||
return new Size(width, (width * 4) / 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new Size((height * 3) / 4, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
120
ClosestResolution/Form1.resx
Normal file
120
ClosestResolution/Form1.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
17
ClosestResolution/Program.cs
Normal file
17
ClosestResolution/Program.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
namespace ClosestResolution
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user