March merge additions (#417)
* fixup: update Vial keymaps per upstream reqs more keycodes renamed `rgb_matrix_indicators_user` return type switched to bool keymaps/encoder maps that exceeded DYNAMIC_KEYMAP_LAYER_COUNT had excess layers removed EOL spaces and backslashes removed from keymaps * fixup: DRIVER_LED_TOTAL --> RGB_MATRIX_LED_COUNT * fixup: Vial-exclusive keyboard configs * fixup: 42keebs rules * fixup: relocated Vial keymaps * fixup: cleanup post-keymap move Remove wavtype/p01_ultra keymaps that went into QMK under different names Fix handwired/misterdeck and 4pplet/waffling60/rev_c keymaps * fixup: Vial-exclusive default keymaps * fixup: remove broken via-only keymaps compiling VIA keymaps is not supported anyway * fixup: non-compiling Vial keymaps * refactor: changes from QMK PR, fix Vial keymap
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@@ -29,7 +29,7 @@
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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# define RGB_MATRIX_HUE_STEP 8
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@@ -22,7 +22,7 @@
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#ifdef RGB_MATRIX_ENABLE
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# define RGBLED_NUM 54 // Number of LEDs
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# define DRIVER_LED_TOTAL RGBLED_NUM
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# define RGB_MATRIX_LED_COUNT RGBLED_NUM
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# define RGB_MATRIX_SPLIT \
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{ 27, 27 }
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//# define SPLIT_TRANSPORT_MIRROR
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@@ -31,7 +31,7 @@
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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# define RGB_MATRIX_HUE_STEP 8
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