March merge additions (#417)

* fixup: update Vial keymaps per upstream reqs

more keycodes renamed

`rgb_matrix_indicators_user` return type switched to bool

keymaps/encoder maps that exceeded DYNAMIC_KEYMAP_LAYER_COUNT had excess
layers removed

EOL spaces and backslashes removed from keymaps

* fixup: DRIVER_LED_TOTAL --> RGB_MATRIX_LED_COUNT

* fixup: Vial-exclusive keyboard configs

* fixup: 42keebs rules

* fixup: relocated Vial keymaps

* fixup: cleanup post-keymap move

Remove wavtype/p01_ultra keymaps that went into QMK under different names

Fix handwired/misterdeck and 4pplet/waffling60/rev_c keymaps

* fixup: Vial-exclusive default keymaps

* fixup: remove broken via-only keymaps

compiling VIA keymaps is not supported anyway

* fixup: non-compiling Vial keymaps

* refactor: changes from QMK PR, fix Vial keymap
This commit is contained in:
Less/Rikki
2023-03-20 12:33:07 -04:00
committed by GitHub
parent 2ec3ba62cd
commit 45fd373661
133 changed files with 509 additions and 2336 deletions

View File

@@ -29,7 +29,7 @@
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8

View File

@@ -22,7 +22,7 @@
#ifdef RGB_MATRIX_ENABLE
# define RGBLED_NUM 54 // Number of LEDs
# define DRIVER_LED_TOTAL RGBLED_NUM
# define RGB_MATRIX_LED_COUNT RGBLED_NUM
# define RGB_MATRIX_SPLIT \
{ 27, 27 }
//# define SPLIT_TRANSPORT_MIRROR
@@ -31,7 +31,7 @@
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8